

1650 Mbps/channel with 165 MHz pixel clock rate per link. Supports one single link DVI or one HDMI link (HDMI output on single-link TMDS1 only).

Fully compliant with the DVI electrical specification. Support for basic audio (32, 44.1 or 48 kHz stereo) and DolbyR Digital or DTS at the same sample rates. PCI device id : AA10h (Azalia), AA11h (Audio Codec). Internally connected to the integrated HDMI interface, hence no external cable required. Integrated HD Audio codec supports linear PCM and DolbyR Digital (5.1) audio formats for Integrated HD Audio Controller (Azelia) and Codec Z cache optimized for real-time shadow rendering. New lossless Z-buffer compression for both Z and Stencil. New hierarchical Z & Stencil buffers with Early Z Test. Fully associative texture, color, and Z cache design. Programmable arbitration logic maximizes memory efficiency, software upgradeable. High efficiency ring bus memory controller New multi-level texture cache to give optimal performance, greater than 8x the previous designs. New vertex cache and vertex fetch design, to increase vertex throughput from previous generations. Works with any single-channel or two-channel data format.

High quality 4:1 compression for normal maps and luminance maps. Lossless color compression (up to 8:1) at all resolutions, up to and including widescreen HDTV. Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling. Full anti-aliasing on render surfaces up to and including 128-bit floating point formats.

Advanced, high performance branching support, including static and dynamic branching. Advanced shader design, with ultra-threading sequencer for high efficiency operations. High performance dynamic branching and flow control. High dynamic range rendering with floating point blending, texture filtering and antialiasing support. Full speed 32-bit floating point processing per component. Shader Model 4.0 geometry and pixel support in a unified shader architecture:
